There are 6 basic weapon types that can be crafted at the Gear Forge: Swords, Lances, Guns, Cannons, Gauntlets & Staffs.
Each type of weapon follows a pattern, for example for each tier the two possible recipes for swords will be O, P, M & O, B, M.
There are four tiers of equipment quality: Normal (Grey), Rare (Blue), Epic (Purple) and Legendary (Gold). Rare, Epic & Legendary give a boost to each non-zero stat by +3,+6 & +9 respectively. See Gear Forge for more details.
Max Equip stat formula = (base stat x 10) + rarity. For example, a piece of equipment that has a +5 bonus to FTH at level 1 will instead give +50 FTH at level 10; if it is Rare, the level 1 and level 10 bonuses are instead +8 and +53, respectively.
See Gear Chalice for more details.
See Ultimate Weapons for more details.
See Equipment Mods for more details.
Swords are the basic melee weapon type. Damage scales with Strength.
1 1 1
|Starter weapon for the majority of Races|
1 1 1
|Shoots a mid range magic projectile in the general direction of your cursor that deals damage equal to your Magic stat. Projectile lasts for 1 second.|
1 1 1
|Produces a shield about the player, but the shield is merely a visual effect|
|Chance of summoning a temporary combat droid that shoots 3 shots for 5 damage each (no scaling) and then disappears|
1 1 1
|Shortest sword, but not by much.|
Lances are melee weapons which cause the player to charge forward upon attacking. Damage scales with Strength.
Crafting Pattern: O, M, P & O, M, B.
Guns are the basic ranged weapon type, firing a small projectile that lasts for 0.5 seconds. Damage scales with Dexterity. As with most ranged weapons, gun projectiles always ignore terrain, but usually disappear when they hit an enemy.
Crafting Pattern: P, O, M& M, O, B
1 1 1
|The starting weapon for races that begin with guns.|
1 1 2
Cannons fire a large projectile that causes the character to be pushed back slightly. Damage scales with Dexterity, and like gun projectiles, cannon projectiles last for 0.5 seconds. As with most ranged weapons, cannon projectiles always ignore terrain, but usually disappear when they hit an enemy.
Crafting Pattern: P, M, O & M, B, O
1 2 1
|Starting Weapon for cannon wielders.|
2 1 1
Gauntlets fire a projectile to a random point about the player for 0.5 seconds, then shoots where aimed for 0.5 seconds. Damage scales with Magic. As with most ranged weapons, gauntlet projectiles always ignore terrain, but usually disappear when they hit an enemy.
Crafting Pattern: M, O, P & B, O, M
1 1 1
|Starting weapon for gauntlet wielding races such as Royalite.|
1 1 2
2 2 1
1 2 1
Staffs fire projectiles which follow your cross-hair after firing and pierce through enemies. Damage scales with (Faith/4). As with most ranged weapons, staff projectiles also ignore terrain.
Crafting Pattern: M, P, O & B, M, O
Some Weapons cannot be crafted and must be obtained as a rare drop from some monsters. These items have rarities like the craftable weapons (Grey, Blue, Purple, Gold). 4th Age weapons obtained from Quest Prizes always come in Legendary (Gold) quality.
Weapons obtained from use of a Creation Machine are also listed here, even though they are technically crafted, just not at the Gear Forge. The three 4th Age weapons from the Creation Machine, like their Quest Prize brethren, allways appear as Legendary (Gold) quality.
|Name||Image||Type||Base Stats||Obtained by||Notes|
1 1 1 1
3 2 2 2
2 2 2 2
|Plaguebeast (Plaguelands)||Boss Fight|
2 2 3
2 2 2 1
|Shroom Bully||Boss Fight|
2 4 2
|Hivemind||Slow projectile, 2-second duration|
|Caius The Watcherdemon (Demon's Rift)||Boss Fight|
|Moloch, Ruler of the Spirit Realm (The Whisperwood)||Damage is based on MAG. Does splash damage and fires towards cursor. Projectile explodes after 1 second.|
|Baalfog, Overseer of the Ice Dimension (The Forbidden Arena)||Shoots two ice meteors above the caster's head at ~30 degrees below horizontal, one starting higher than the other. Each meteor deals MAG damage, is semi-fast, lasts 1 second, pierces through enemies.
If used in multiplayer while not hosting, both meteors will originate from the caster's body (likely a bug).
|4th Age Sword||Sword|
|Quest Prize (Sword, Lance, Gun)||Quest Prizes obtained from completing Gold level Quests. Always Legendary.|
|4th Age Lance||Lance|
|4th Age Gun||Gun|
|4th Age Cannon||Cannon|
|Creation Machine (Cannon, Gauntlet, Staff)||Shoots a large projectile similar to those of the Galactic Flameblaster that deals DEX damage. Always Legendary.|
|4th Age Gauntlet||Gauntlet|
|Damage is 2*MAG. Triple flight time (1.5s), pierces through enemies. Always Legendary.|
|4th Age Staff||Staff|
|Very fast projectile, 3 second duration. Always Legendary.|
|Creation Machine (Bow, Stick)||Cycles through 3 different attacks: a fireball that moves quickly, lasts for 2 seconds, and does damage equal to DEX+TEC+MAG; a big projectile that moves slowly, lasts for 3.5 seconds, and does DEX+TEC;
and 3 small projectiles that move quickly, last for 1 second, and also do DEX+TEC
|A Plain Stick||Staff|
- - - - - -
|Fires a boomerang for FTH/4. On critical attacks, boomerang instead deals 700 damage.
Boomerang flies toward cursor for 1 second, then flies toward player's position for 1 second before disappearing.
|Random gift from Ringabolt||Shoots a piercing projectile that deals STR/2 damage.|
|Random gift from Wallace|
2 4 2
|Random gift from Perceval||Shoots a piercing arrow from over the user's head that deals FTH/4 damage, similar to Gruu's attack. Projectile lasts for 1 second.|
|Random gift from Gromwell||Shoots 3 piercing projectiles that zig-zag in the general direction of aim. Each projectile deals DEX/2 damage, lasts for 1 second.|
2 2 2 2 2 2
|Captain Atlas during Galactic Fleet storyline||Only shoots horizontally. Projectile is long, pierces through enemies.|
|Azazel (The Forbidden Arena)||Longer Range|
2 5 7
|Axelark IV (The Forbidden Arena)||Piercing shot.
Long projectile. Damage:DEX
5 7 1 7
|Pegelda (The Forbidden Arena)||Deals FTH/4 damage. Projectiles last for 3 seconds.|