Status effects cause a temporary debuff on the player.
Properties:
- Caused by enemy attacks or hazards;
- Challenge Level increases the initial status by 5% per level.
- Reduced using potions;
- Mitigated by resistance Mods;
- No effect if Prism ability is activated or Monster Trainer uniform is equipped.
Poison[]
Every second, poison depletes by 1% and deals 1 damage for every 50% status.
Example: 3 damage per tick at 150% poison)
Anti-Poison potion reduces this status by 50%.
Sources:
- Sluglord (10% )
- Hivemind (10% projectiles, 25% contact)
- Rhinobug (20% melee)
- Destroyer (5% , , meteorite)
Frost[]
Every second, frost depletes by 1%. It slows the character's dash speed and movement speed by 0.2 for every 1% status.
Example: -30 movement speed at 150% frost)
Anti-Frost potion reduces this status by 50%.
Sources:
- Wisp (4% melee)
- Wicked (4% wall)
- Yeti (8% ranged)
- Destroyer (5% , , ranged)
- Baalfog (5% sphere, ranged)
- Baalfog Beast (3% melee)
- Axelark IV (10% melee)
Burn[]
Every second, burn depletes by 2% and deals 2 damage for every 50% status.
Example: 6 damage per tick at 150% burn)
Anti-Heat potion reduces this status by 50%.
Sources:
- Fire Slime (10% melee)
- Wyvern (20% projectile)
- Lava Dragon (40% melee)
- Destroyer (5% , , meteorite)
- Cthu (6% projectile)
- Azazel (10% ranged, laser)
- Axelark IV (10% wall, laser)