Hivemind is the boss of the Deep Jungle. Every touched vine has a 12.5% chance of increasing the counter, the boss will spawn when the counter increases 3 times.
Attacks[]
- Shoots 3 bullets (7 in Challenge Level)
- Flies towards the player
- Stops after moving
Dialogue[]
- I'd be careful touching those vines if I were you.
- I'm picking up a massive heat source in the area. Be careful.
- Oh no, it's a Hivemind! RUN TO THE PORTALS!!!
Gear[]
Name | Base Stats | Type | ||||||
---|---|---|---|---|---|---|---|---|
Hivemind Rod |
|
Staff Damage: FTH/4 Speed: 8 Duration: 2s |
Strategy[]
- Getting hit by this boss without Monster Trainer uniform or anti-poison potions can result in this fight being deadly.
- Try to fight the boss in an area where you won't hit the spore sacks, and slowly kite around the center block(s).
- The boss slowly moves towards you, stops, then repeats.
- Piercing weapons, especially staves, are very effective against this boss, but any attempt to melee it or use something like Photon Blades will result in you likely being hit.
- Plasma Grenades do a solid amount of damage, throw them when the boss has just stopped, aim for dead center of it's eyes to hit all of them.
- GOLD 15 droids do decently on their own if you know the code for them as well.
Challenge Level
Challenge Level | Health | Attack | Experience | Credits |
---|---|---|---|---|
Challenge Lv1 | +3500 | +6 | +500 | +0 |
Challenge Lv2 | +7000 | +12 | +1000 | +0 |
Challenge Lv3 | +10500 | +18 | +1500 | +0 |
The Hivemind is replaced by the Aberrant Hivemind on Challenge Level 1 and above. It behaves the same.
History[]
- v0.4.9
- Introduced.
- v0.5
- HP increased from 200 to 500.
- v0.5.5
- Added Hivemind Rod staff.
- v0.5.6
- Added Hivemind Card.
- v0.6.2
- Fixed Hivemind credits Bug
- Added Aberrant Hivemind [New Variant]
- v0.6.3
- Fixed Hivemind's HP scaling bug (It has increased a lot in challenge modes)
- v0.6.5.1
- Fixed Item Drops for Hivemind
- v0.9.1
- Hivemind now poisons for 25%
- Hivemind projectiles now poisons for 10% (20% on challenge levels)