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Hivemind is the boss of the Deep Jungle. Every touched vine has a 12.5% chance of increasing the counter, the boss will spawn when the counter increases 3 times.

Attacks[]

  • Shoots 3 bullets (7 in Challenge Level)
  • Flies towards the player
  • Stops after moving

Dialogue[]

Lenny Portrait Lenny:

  • I'd be careful touching those vines if I were you.
  • I'm picking up a massive heat source in the area. Be careful.
  • Oh no, it's a Hivemind! RUN TO THE PORTALS!!!

Gear[]

Name Base Stats Type
Hivemind Rod
Hivemind Rod
- - 2
- 4 2
Staff
Damage: FTH/4
Speed: 8
Duration: 2s

Strategy[]

  • Getting hit by this boss without Monster Trainer uniform or anti-poison potions can result in this fight being deadly.
  • Try to fight the boss in an area where you won't hit the spore sacks, and slowly kite around the center block(s).
  • The boss slowly moves towards you, stops, then repeats.
  • Piercing weapons, especially staves, are very effective against this boss, but any attempt to melee it or use something like Photon Blades will result in you likely being hit.
  • Plasma Grenades do a solid amount of damage, throw them when the boss has just stopped, aim for dead center of it's eyes to hit all of them.
  • GOLD 15 droids do decently on their own if you know the code for them as well.

Challenge Level

Challenge Level Health Attack Experience Credits
Challenge Lv1 +3500 +6 +500 +0
Challenge Lv2 +7000 +12 +1000 +0
Challenge Lv3 +10500 +18 +1500 +0

The Hivemind is replaced by the Aberrant Hivemind on Challenge Level 1 and above. It behaves the same.

History[]

v0.4.9
Introduced.
v0.5
HP increased from 200 to 500.
v0.5.5
Added Hivemind Rod staff.
v0.5.6
Added Hivemind Card.
v0.6.2
Fixed Hivemind credits Bug
Added Aberrant Hivemind [New Variant]
v0.6.3
Fixed Hivemind's HP scaling bug (It has increased a lot in challenge modes)
v0.6.5.1
Fixed Item Drops for Hivemind
v0.9.1
Hivemind now poisons for 25%
Hivemind projectiles now poisons for 10% (20% on challenge levels)


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