Combat Chips are abilities that can be used in combat. Every character can have 6 combat chips and hold 32 in Combat Chip Terminal. They are not shared between local characters, and they can be passed to other players.
Combat Chips are:
- found in chests;
- bought from item stalls in towns and Old Earth (Advanced Chips);
- synthesized at the Creation Machine (darkfire);
- received from Mystery Gifts (Basic Chips) and Quest Prizes (X chips).
Characters using the augment Chamcham Hat cannot access Combat Chip Terminal and therefore are unable to change Combat Chip order or switch out Combat Chips.
Passive[]
Passive chips are always active.
Type | I (+3) | II (+7) | X (+15) |
---|---|---|---|
Vitality | |||
Strength | |||
Dexterity | |||
Tech | |||
Magic | |||
Faith |
Buff[]
Buff chips cannot be refreshed or stacked while active.
Combat Chip | Effect | Duration | Mana Cost |
---|---|---|---|
Swiftness | +7 Movement speed
Default Combat chip. |
20s | 5 Mana |
Photon Blade | Summon blades that rotate around the character. Damage: STR Blades rotate clockwise. |
20s | 10 Mana |
Berserk | Double your STR.
Works only attacks with melee weapons. |
15s | 25 Mana |
Megaslash | Summon blades that rotate around the character. Damage: STR*2 Blades spin counter-clockwise. |
20s | 25 Mana |
Triple Shot | Next attack with a Gun or Cannon will fire 3 projectiles. 2nd and 3rd shot: DEX Ultimate Guns/Cannons that normally fire multiple projectiles will fire only one projectile on second and third shots. |
∞ | 10 Mana |
Hyperbeam | Next attack with a Gun or Cannon will fire a HUGE beam. Damage: DEX*5 Does not deal damage in multiplayer as client. |
∞ | 25 Mana |
Trickster | When equipped with a gun or cannon, gain 15 Movement speed, 15 dash speed, and 25% chance to nullify damage.
Effect persists out of combat. |
20s | 10 Mana |
Cluster Bomber | Summon 20 Plasma Grenades over your mouse for 10 seconds. Damage: TEC*2 Projectile detonates within a small radius after 1 second. |
10s | 40 Mana |
Enhanced Mind | Recover 70 Mana. | 35s | 25 Mana |
Bubble | All nearby allies gain a bubble shield that reduces the next hit by 1/4th of the FTH stat.
Damage reduction caps at 25. |
20s | 10 Mana |
Prism | All nearby allies gain a prism shield that nullifies all incoming status effects. (poison, heat, frost).
Does not reduce Damage. |
FTH/6 | 50 Mana |
Healing Ward | Summon a Healing Ward at your location, healing allies 1HP per second.
Minimum duration is 3.7 seconds. |
FTH/5 | 15 Mana |
Angelic Augur | Summon a Healing Augur at your location, healing allies 2HP per second.
Minimum duration is 3.7 seconds. |
FTH/5 | 25 Mana |
Darkfire | Darkfire rotates around you. Damage: MAG+VIT |
20s | 50 Mana |
Active[]
Active chips need to be activated.
Combat Chip | Description | Damage | Mana Cost |
---|---|---|---|
Dancing Slash | Dash towards the mouse cursor, shooting a ball of energy in the opposite direction.
Projectile is slow, lasts for 1 second. |
STR*2 | 2 Mana |
Atalanta's Eye | Summon Atalanta's Eye at the mouse cursor. All Gun or Cannon projectiles that pass through will deal bonus damage. Lasts for 10 seconds and also doubles projectile range. Bonus damage is caster's DEX in multiplayer. |
+DEX | 10 Mana |
Plasma Grenade | Throw a Plasma Gadget towards mouse cursor. It explodes after a short duration.
Projectile detonates after 1 second. |
TEC*2 | 5 Mana |
Gadget Turret | Summon a small turret that fires towards your cursor.
Disappears after shooting 5 times. |
TEC | 10 Mana |
Quadracopter | Summon a Quadracopter that shoots 15 projectiles.
Quadracopter moves up and down while it shoots at a rate of 1 shot per second. |
TEC*3 | 75 mana |
Blaze | Conjure a ball of fire that hurls towards the mouse cursor. Scales with Magic.
Projectile is semi-fast, lasts for 1 second, pierces through enemies. |
MAG | 5 Mana |
Shock | A bolt of lightning deals damage in a vertical pillar. Scales with Magic.
Beam lasts for 0.5 seconds, damages all enemies it contacts. |
MAG | 5 Mana |
Inferno | Shoot a fast fireball that ricochets around your mouse for 5 seconds.
Multiple Infernos can be active at a time. |
MAG | 30 Mana |
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