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Interface Combat Chip Terminal 1

Combat Chips are abilities that can be used in combat. Every character can have 6 combat chips and hold 32 in Combat Chip Terminal. They are not shared between local characters, and they can be passed to other players.

Combat Chip Terminal


Combat Chips are:

Characters using the augment Chamcham Hat cannot access Combat Chip Terminal and therefore are unable to change Combat Chip order or switch out Combat Chips.

Passive[]

Passive chips are always active.

Type I (+3) II (+7) X (+15)
Vitality
CC Vitality I
CC Vitality II
CC Vitality X
Strength
CC Strength I
CC Strength II
CC Strength X
Dexterity
CC Dexterity I
CC Dexterity II
CC Dexterity X
Tech
CC Tech I
CC Tech II
CC Tech X
Magic
CC Intelligence I
CC Intelligence II
CC Intelligence X
Faith
CC Faith I
CC Faith II
CC Faith X

Buff[]

Buff chips cannot be refreshed or stacked while active.

Combat Chip Effect Duration Mana Cost
CC Swiftness
Swiftness
+7 Movement speed

Default Combat chip.
Effect persists out of combat.

20s 5 Mana
CC Photon Blade
Photon Blade
Summon blades that rotate around the character.
Damage: STR

Blades rotate clockwise.

20s 10 Mana
CC Berserk
Berserk
Double your STR.

Works only attacks with melee weapons.

15s 25 Mana
CC Megaslash
Megaslash
Summon blades that rotate around the character.
Damage: STR*2

Blades spin counter-clockwise.

20s 25 Mana
CC Triple Shot
Triple Shot
Next attack with a Gun or Cannon will fire 3 projectiles.
2nd and 3rd shot: DEX

Ultimate Guns/Cannons that normally fire multiple projectiles will fire only one projectile on second and third shots.

10 Mana
CC Hyperbeam
Hyperbeam
Next attack with a Gun or Cannon will fire a HUGE beam.
Damage: DEX*5

Does not deal damage in multiplayer as client.

25 Mana
CC Trickster
Trickster
When equipped with a gun or cannon, gain 15 Movement speed, 15 dash speed, and 25% chance to nullify damage.

Effect persists out of combat.

20s 10 Mana
CC Cluster Bomber
Cluster Bomber
Summon 20 Plasma Grenades over your mouse for 10 seconds.
Damage: TEC*2

Projectile detonates within a small radius after 1 second.

10s 40 Mana
CC Enhanced Mind
Enhanced Mind
Recover 70 Mana. 35s 25 Mana
CC Bubble
Bubble
All nearby allies gain a bubble shield that reduces the next hit by 1/4th of the FTH stat.

Damage reduction caps at 25.
Does not reduce damage from Status Effects.

20s 10 Mana
CC Prism
Prism
All nearby allies gain a prism shield that nullifies all incoming status effects. (poison, heat, frost).

Does not reduce Damage.

FTH/6 50 Mana
CC Healing Ward
Healing Ward
Summon a Healing Ward at your location, healing allies 1HP per second.

Minimum duration is 3.7 seconds.

FTH/5 15 Mana
CC Angelic Augur
Angelic Augur
Summon a Healing Augur at your location, healing allies 2HP per second.

Minimum duration is 3.7 seconds.
Augur's diameter is larger than the height of passages on planets.

FTH/5 25 Mana
CC Darkfire
Darkfire
Darkfire rotates around you.
Damage: MAG+VIT
20s 50 Mana

Active[]

Active chips need to be activated.

Combat Chip Description Damage Mana Cost
CC Dancing Slash
Dancing Slash
Dash towards the mouse cursor, shooting a ball of energy in the opposite direction.

Projectile is slow, lasts for 1 second.

STR*2 2 Mana
CC Atalanta's Eye
Atalanta's Eye
Summon Atalanta's Eye at the mouse cursor. All Gun or Cannon projectiles that pass through will deal bonus damage.
Lasts for 10 seconds and also doubles projectile range.

Bonus damage is caster's DEX in multiplayer.
Applies for Gun, Cannon, Gadget Turret, or Quadracopter shots passing.

+DEX 10 Mana
CC Plasma Grenade
Plasma Grenade
Throw a Plasma Gadget towards mouse cursor. It explodes after a short duration.

Projectile detonates after 1 second.

TEC*2 5 Mana
CC Gadget Turret
Gadget Turret
Summon a small turret that fires towards your cursor.

Disappears after shooting 5 times.
Shoots a fast piercing projectile that lasts 0.5 seconds.

TEC 10 Mana
CC Quadracopter
Quadracopter
Summon a Quadracopter that shoots 15 projectiles.

Quadracopter moves up and down while it shoots at a rate of 1 shot per second.
Projectile is fast, lasts for 1.5 seconds, pierces through enemies.

TEC*3 75 mana
CC Blaze
Blaze
Conjure a ball of fire that hurls towards the mouse cursor. Scales with Magic.

Projectile is semi-fast, lasts for 1 second, pierces through enemies.

MAG 5 Mana
CC Shock
Shock
A bolt of lightning deals damage in a vertical pillar. Scales with Magic.

Beam lasts for 0.5 seconds, damages all enemies it contacts.

MAG 5 Mana
CC Inferno
Inferno
Shoot a fast fireball that ricochets around your mouse for 5 seconds.

Multiple Infernos can be active at a time.
Projectiles travel very fast, pierce through enemies.

MAG 30 Mana
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